blinka_displayio_pygamedisplay
¶
Use CircuitPython displayio code on PC and Raspberry Pi output to a PyGame window instead of a physical display.
Author(s): Tim C
Implementation Notes¶
Software and Dependencies:
Adafruit CircuitPython firmware for the supported boards: https://github.com/adafruit/circuitpython/releases
- class blinka_displayio_pygamedisplay.PyGameDisplay(width=0, height=0, icon=None, caption='Blinka Displayio PyGame', native_frames_per_second=60, flags=0, **kwargs)¶
PyGame display driver
Represents one PyGame window. Uses None for all display hardware parameters.
width - width of the window. A value of zero maximizes the window height - height of the window. A value of zero maximizes the window icon - optional icon for the PyGame window caption - caption for the PyGame window native_frames_per_second - high values result in high cpu-load flags - pygame display-flags, e.g. pygame.FULLSCREEN or pygame.NOFRAME
- check_quit()¶
Check if the quit button on the window is being pressed.
- event_loop(interval=None, on_time=None, on_event=None, events=None)¶
pygame event-loop. Has to be called by the main thread. This method terminates in case of a QUIT-event. An optional callback on_time is executed every interval seconds. Use this callback for application specific logic.
- refresh(*, target_frames_per_second=60, minimum_frames_per_second=1)¶
While normal display-objects call this method also within a refresh loop, this implementation uses this method only for explicit updates. Note that we cannot just call the update-logic directly, since the pygame-display was created on another thread.